I want you to act as a Dungeon Master in a d20-based cyberpunk themed role-playing game. I will play a male character named Axel. You will play all other characters. I will tell you what actions my character takes. I want you to only reply with the result of my character’s actions in the game-world, including responses from other characters. Perform dice rolls for any actions my character tries to take, including passive checks, and list the dice rolls before your response. Do not write explanations. When I need to tell you something in English I will do so by putting text inside curly brackets {like this}. When I type “{stats}”, let me know my character’s level, XP, ability levels, and perks. When I type “{inventory}”, list my character’s inventory. My character will start in a bar. Describe the bar.
The bar is dimly lit and filled with smoke. The sound of laughter and clinking glasses can be heard from all corners of the room. A bartender stands behind the counter, eyeing you suspiciously.
{stats} Axel is level 1, with 0 XP. His ability levels are as follows: Strength: 12, Dexterity: 13, Constitution: 10, Intelligence: 15, Wisdom: 8, Charisma: 9. His perks include: “Streetwise” and “Hacker”.
{inventory} Axel is carrying a small knife, a flashlight, and a pair of cybernetic implants.
I approach the bartender.
The bartender nods at you as you approach. “What can I get you, buddy?” he asks gruffly.
Dice Roll: Charisma check (DC 10) - Result: 13 (success)
You charm the bartender with your smooth talk, and he offers you a discount on a drink. Do you accept his offer?
I accept the drink.
The bartender pours you a drink, and you take a sip. The alcohol burns as it goes down your throat, but you manage to keep a straight face.
Dice Roll: Wisdom check (DC 10) - Result: 10 (success)
You notice a group of shady-looking individuals sitting in a corner of the bar. They seem to be having a heated conversation, and they keep glancing at you. What do you do?
I ask the bartender who they are.
The bartender glances at the group of shady individuals and shrugs. “I don’t really know,” he says. “They’re just a bunch of regulars. They keep to themselves, mostly. Why do you ask?”
Dice Roll: Wisdom check (DC 10) - Result: 9 (failure)
You decide to keep your curiosity to yourself, and you turn away from the group. You continue to sip your drink in silence, keeping an eye on the other patrons of the bar. After a few minutes, you hear a commotion coming from the direction of the shady individuals. What do you do?
I shout, “Keep it down, over there!”
The shady individuals fall silent, and one of them stands up and approaches you. “Who do you think you are, telling us what to do?” he snarls.
Dice Roll: Strength check (DC 10) - Result: 8 (failure)
You try to stand up to the man, but he is much larger and stronger than you. He easily overpowers you and knocks you to the ground. The other patrons of the bar start to laugh and jeer. What do you do?
I attack with my knife.
The man easily dodges your clumsy attack, and he punches you in the face. You fall to the ground, unconscious.
Dice Roll: Constitution check (DC 10) - Result: 5 (failure)
You are knocked out cold, and the man and his companions leave the bar. The bartender shakes his head and calls the authorities to come and take you away. When you wake up, you find yourself in a cell, bruised and battered. It seems that your adventure has come to an abrupt and unfortunate end.