Miss Micro
On one of the worlds of the subatomic realm known as the Infraverse, a princess named Qulora grew restless. Since she had several sisters, she wasn’t in line for the throne, so she threw herself into various scientific endeavors. One such invention backfired, and she seemingly vanished.
On Earth-Prime, the Liberty League fought many battles, winning the day through teamwork, determination, and sometimes, what appeared to be dumb luck. Sometimes, the team was so lucky it defied the realm of probability. It was the Centurion with his enhanced senses who first got an idea of the truth- Princess Qulora had traveled to Earth from the Infraverse, right into the heart of the Liberty League’s headquarters, but stuck at 3 inches high and not speaking the language, there wasn’t much she could do. But she could see that the League was good, so decided to help them whenever she good surreptiously. Dr. Atom helped her get control of her size changing powers, and Adrian Eldritch would usually cast a spell to allow her to be understood. By the end of World War II, she had figured out a way to return home, but promised to come back to her friends, who in return promised they would make her a full member of the team.
She spent a few years back on her world, who were concerned about the growing threat of Elzaya (see Rogues Gallery). Since the so-called “Empire Of Seventeen Worlds” was declaring war on the “big dimension”, Qulora decided it was time to return to Earth. There was one thing she didn’t count on.
Time can get weird because of subatomic travel, and Qulora’s journey back proved no different. Nearly 75 years had passed on Earth-Prime, and the original Liberty League had disbanded and new, unfamiliar heroes had taken their place. Qulora was about to return home dejected when she encountered Jenni Rocket. Having been told about the “puny princess” by the Golden Age Johnny Rocket (his words, honest!), Jenni invited Qulora to the new Liberty League.
Powers & Abilities
Qulora can shrink to 3 inches high. (Of course, from her perspective, she grow to human size). Since returning to Earth-Prime, she’s learned to grow in size, being able to reach heights of approximately 30 feet! She can return to the Infraverse whenever she wants, though she is reluctant to, given what happened last time (she needn’t worry, such a thing only happens when the Game Master wants to hand out a Complication and resultant Hero Point, because the atmosphere of the Infraverse is 75% handwavium). While in the Infraverse, she had a translator implanted (technology pilfered from the Empire Of 17 Worlds). Finally, she can bring forth a variety of gadgets from the Infraverse, but she can only do so when she’s 6 inches tall or smaller. In game terms, she has a pool of 10 points to use, provided the effects she gains can be described as coming from some kind of gadget (though, given she’s from a retro-futuristic planet in another dimension, that can cover quite a bit!). If she’s ever disarmed, the gizmos disappear back to the Infraverse (hence the lack of any Removable modifier on her Variable power).
Playing Miss Micro
Qulora is surprisingly humble, for a princess. Since she wasn’t in the line of succession, she was often overlooked by the royal family, so helping the Liberty League without being noticed was not too different. She was glad to hide along and knock out a bad guy when no one was looking, or do upkeep on the headquarter and equipment when the team was absent or sleeping.
Now, she’s getting used to being noticed. She’s not used to a lot of the changes since she was last on Earth, though she’s acclimating quickly. “I can listen to swing music on this ‘app’ thing whenever I want? KEEN!” She is ESPECIALLY not used to other people looking up to her like some sort of “elder hero”, given she’s about the same age as the rest of the team.
She’s not used to combat, or at least, not with her newfound ability to grow, or access to equipment, or even with people knowing she’s there! She’ll shrink when she needs to be stealthy (and at 3 inches high, she can be VERY stealthy!), or grow to full size when she needs to make an impression. Of course, there are many occasions where growing is NOT recommended, like indoors.
Statistics
Attributes
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 5
Awareness 3
Presence 3
Skills- Close Combat: Unarmed 8 (+10), Perception 4 (+7), Stealth 2 (+4/ +20 Shrunken), Technology 6 (+11)
Advantages- Benefit 1 (Princess), Hide In Plain Sight, Inventor, Ranged Attack 3
Powers
Incredible Shrinking Woman- Shrinking 16 (+8 to Dodge & Parry, +16 To Stealth) (Normal Strength, Continuous) (64 points)
- Colossal Woman- Growth 8, Continuous (+8 Strength & Stamina, +4 Intimidation, +1 Speed, -8 Stealth, -4 Dodge & Parry) Linked To Continuous Enhanced Dodge & Parry 12 (+10 Total When Fully Grown), Linked To Continuous Enhanced Advantages (Fast Grab, Improved Grab, Improved Hold, Interpose) (1 point)
OrganiTech Translator- Comprehend 3 (Speak All, Undertand & Understood By All) (6 points)
Shrinking Gadgets- Variable 2, Limited To When Size Rank -5 (6 inches) Or Smaller (12 points)
To The Infraverse- Movement 1 (Dimensional Travel 1) (2 points)
Defenses
Dodge +10/ +2 Normal Size
Fortitude +5/ +13 Fully Grown
Parry +10/ +2 Normal Size
Toughness +2/ +10 Fully Grown
Will +7
Complications
Motivation: Doing Good Miss Micro, as she was dubbed by the Bowman, is just a good-hearted young woman.
Guilt Miss Micro feels responsible for the Liberty League’s dissolution. It wasn’t her fault, and on an intellectual level, she knows that, but she can’t help but wonder what might have happened if she stayed just a bit longer.
Culture Shock From her perspective, the 1940s weren’t that long ago. “What do you mean, people don’t listen to Bing Crosby anymore? He was swell!”
Since she was active in the 1940s, Miss Micro is perfect for a Times Past story set in the Golden Age. Here are her stats for a PL8 adventure set during that time.
Golden Age Statistics
Attributes
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 5
Awareness 3
Presence 3
Skills- Close Combat: Unarmed 8 (+10), Technology 6 (+11)
Advantages- Inventor
Powers
Incredible Shrinking Woman- Shrinking 16 (+8 to Dodge & Parry, +16 To Stealth) (Normal Strength, Continuous) (64 points)
Defenses
Dodge +10/ +2
Fortitude +5
Parry +10/ +2
Toughness +2
Will +7
Finally, here are some sample “gadgets” that Miss Micro can use her Variable pool on.
Space Suit- Immunity 10 (Life Support)
Jet Pack- Flight 5 (60 MPH)
Power Knuckles- Strength Based Damage 8, Improved Critical 2