And now, an NPC!
Landon Renard was a farmboy raised a few miles from Midvale, Kansas. He had a quiet unassuming life until one day he found he had incredible powers of strength, speed, and invulnerability! It’s believed he represents the next step in human evolution. He’s turned down membership in the Freedom Legion, instead deciding to focus on planetary defense. “Aw, shucks, you’ve got a whole universe that needs help; you leave Earth to me!”
Nothing to see here. Nope.
All of the above is pure baloney, outside of the fact that his real name is Landon Renard and he’s from Kansas. A bit of a dullard and a wash-out, instead of taking responsibility for his own failures, he would blame others, the many aliens now living on Earth being a popular scapegoat. He eventually found his way into a number of xenophobic groups. While not particularly gifted, he spouted the anti-alien rhetoric with vigor. This brought him to the attention of Majestic, which is sadly still around in the 26th century, and even more paranoid and further in the shadows than they were in the 21st century.
Landon and others were to be test subjects wherein various humans would be exposed to radical gene therapy, trying to imbue abilities culled from a variety of alien prisoners that Majestic had experimented on over the years. Landon was the only survivor.
Majestic hopes to use “Majestico”, as their agents in the media have dubbed him, as both PR for their radical anti-alien agenda and as perhaps a deep cover agent. After all, if Majestico were to volunteer to help the Freedom Legion on a mission that threatened the Earth, and most of the members had tragic accidents, well, then…
Landon is a bigot and a bully. He’s unimaginative in the use of his abilities, and quickly runs if he feels outnumbered or outmatched. If need be, he’ll have several Majestic agents with him, but he cares nothing about their safety. After all, HE is the big hero and representative of the best Earth has to offer, right?
Power Level 13
Skills- Deception 6 (+9), Expertise: Majestic Operations 6 (+6), Intimidation 10 (+13), Perception 6 (+8)
Advantages- Benefit 2 (Majestic Member)
Invulnerability- Immunity 10 (Life Support), Impervious Toughness 15 (25 points)
Majestic Flight- Flight 14 (32,000 MPH), Movement 2 (Space Travel 2) (32 points)
Majestic Speed- Enhanced Advantages 5 (Improved Initiative 5), Quickness 5 (10 points)
Totals- Attributes 108 + Skills 14 + Advantages 2 + Powers 67 + Defenses 12 = 203
Easily Shaken Should an opponent successfully Bluff, Feint, or Demoralize Majestico in combat, he loses the Impervious modifier to his Toughness for the remainder of the scene in addition to any other result.
Careless, Reckless, and Selfish As noted above, Majestico really doesn’t care about collateral damage. This can be used against him, or rather more accurately any allies that may be with him. Any attempts at using any sort of Redirect maneuver against him and his allies receive a +5 circumstance modifier.
As an NPC, while Majestico obeys the caps set by his Power Level, point totals are whatever the GM feels appropriate. Likewise, the GM is encouraged to give Majestico anything else that may be needed for the course of an adventure, like ranks in Equipment or Minions.