Mystery Science Pathfinder 3k Act II - A Continuing Play By Post Campaign

Laele pointedly ignores the quips from the other party members, and moves down toward the middle part of her cell, still near the bars. You aren’t sure if she’s doing it to create separation between herself and Coleman, or to get a better view of the upcoming action.

Torgo also enters the room, and flies between the bars into the Grimlock’s cage, mostly hiding himself behind the thick column to which the bars attach.


I think LA and Bonnie are requesting the same spot, but LA got there first, so it is up to him to give it up. I think Johnny is likely to want to be where I placed him, but not sure on Mart and Medio. Let me know if I need to move anyone.

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Dory gives Coleman’s shoulder a friendly squeeze as he moves into position. Not to calm him, because a slightly pissed-off Coleman will surely be more than the Constructs are ready for, but to remind him that he is among friends.

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I thought Bonnie wanted the spot LA vacated–where Johnny is now–but will let @AndrewCrossett confirm.

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Yeah, I wanted the corner where Johnny is now. From her current spot she can’t see or fire into the room.

If Medio is going to open the door he needs to be where Coleman is now, and then they can switch paces before Bonnie magicks the door open.

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Since unlocking does not require a roll for Medio, I am setting you up for the post-unlocking order:

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I believe that leaves it up to Bonnie to throw the Open/Close and get this party started.

Dory hefts Jawbreaker and gives her a little kiss for luck; she has seemed out of sorts today and Dory wants her to know she is still the best warhammer ever.

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Things should get interesting when Dory gets a sentient weapon.

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If this is our post unlocking order, LA will move up next to Johnny to save himself a couple squares of move before we get into initiative.

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Everybody in position?

Opne/Close it is, then (“Open” option.)

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One sec. Just one more glance at the Meat Trap first.


Ok. Ready.

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When we get rich we’re going to build a castle with its very own Meat Trap for Medio to play with.

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Feels like it will not be very hard to get Raegar interested in coming down here for a look-see when we get the chance to arrange it. The hard part will be getting him out again!

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The hard part will be defending our legal ownership of this place.

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I’m okay with Mart’s position. Unless Johnny wants to move up.

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Inasmuch as we have none whatsoever, yeah. That has also been in the back of Dory’s mind as she reaches out to the local authorities to establish some stronger bona fides.

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OOC: Everything looks good. I’ve got a busy day ahead, so I won’t be able to check in until later. You can use Coleman to your discretion if you need to act/ move before I get back. @Ajax can roll for me, he’s got a better grip in the bonuses than I do, anyway ! :smiley:

Bonnie magicks open the door to reveal a room crammed with machinery:

The two hounds are currently hooked up and being wound, so they will start with the entangled condition until they take a move action to disengage themselves. On the far side of the room are three levers, all in the down position. In front of them stands a soldier on standby. The soldier immediately activates (swift action) and brandishes it’s halberd.

Party Init:
Bonnie 22
Medio 21
Torgo 20
LA 16
Coleman 16
Cuthbert 10
Johnny 7
Mart 6
Dory 3

@AndrewCrossett it is Bonnie’s turn.

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She’s a bit reluctant to use her other memorized Shocking Grasp when there are probably tougher enemies in the other room. She’s got one in her scroll case too, but can’t use the rod of reach with that one.

But… these things require a lot of damage, so she goes ahead with the SG.

To hit: 10 + 2 (BAB) + 1 (DEX) + 3 (metal) = 16

Damage if it hits: 3 + 4 + 6 + 2 + 2 + 2 (intense spells) = 19 + 10 = 29

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Targeting the Soldier, right? That got left out of the picture.

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Just checking, did LA take the “Always Get the Same Initiative as Another Character” Feat with his new level?

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