Mystery Science Pathfinder 3k Act II - A Continuing Play By Post Campaign

Yes, at the Soldier.

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Maybe he did. Wanna fight about it?

(We’d obviously have the same init if you say yes to that question)

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That’s good enough for a touch attack.

The Soldier is shocked for 29hp, not quite as good as the last time Bonnie got the drop on one of these guys, but not bad at all.

These hounds are quick, though (I put in a stand in that matches their init). Hound 2 uses it’s move action to disengage from the machine, and then uses it’s standard action to move toward the door.

@EBK it is Medio’s turn.

ETA: added a blue border around the Hound that is still entangled, BTW, they provoke an AOO when the disengage from the winder.

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Amy chance Medio can see Hound2?

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He can, but the hound has cover from that angle, so it gets a +4 to AC against ranged attacks.

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Would that cover affect a Magic Missile?

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Assuming this works, Medio casts Magic Missile at Hound2.
Damage: 4+5=9

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Magic missiles do not make and attack roll, so they are good.

The hound takes a pair of magic missiles to the snout, taking full damage.

Torgo follows suit, casting magic missile at the hound, and doing 3+4=7 damage.

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@Vader LA is up next.

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Update: Scheduled for delivery tomorrow morning, huzzah!

:gift:

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At this time, LA is going to defer his turn until there is something he can do.

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Psst…

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LA delays his action.

@Spotty_Boots it is now Coleman’s turn.

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Coleman’s next action seems obvious, so I’ll ask a question he will probably want the answer to – is Hound 1 (currently getting wound up in the machine) a valid target for a Cleave if Coleman hits Hound 2 with his attack?

(I was offered permission to roll for him and am happy to do so if you’re about to be away for awhile, so we can keep things moving. Otherwise, happy to wait for the Dwarf himself.)

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Yes, it is.

I’m watching the Mads tonight, preshow is staring up now. So I will be away for a few hours. If he hasn’t posted by then, I am fine with you running his turn as he requested.

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It was a fun episode of the Mads, Trace and Frank were on fire as usual.

@Ajax feel free to go ahead with Coleman’s turn.

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Big shoes to fill! At least I know we both use Google dice, so if I miss it’s ultimately Sundar Pichai’s fault.

Coleman Power Attacks Hound 2 with This Machine Kills Machines.

Attack roll: 2 + 10 = 12

Sigh. Well, it was a rush while it lasted. :face_with_diagonal_mouth:

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Do the Mads have their episodes available for purchase somewhere as a download, or do you have to catch it live?

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Any ticket gets you download rights to the show. It’s something I should do more often myself, but I always forget to, because I know I’ll be working when they’re live, so in my head it’s a conflict. Despite what I just said about the download rights.

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Your problem was trying to lay the blame elsewhere before you ever started, that never ends well. At least you didn’t roll a nat 1.

Coleman isn’t quite feeling himself as he takes a powerful swing at the hound, and misses.

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@Vader it is the Soldier’s turn, but since he delayed his action, LA has the option to move. Let me know if you want to jump in while I am preparing the soldier’s turn…

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They do sell the episodes on the Dumb Industries website. I’m not sure how long it takes for the new ones to go up, but it isn’t all that long.

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