In the 20th century, the Egyptian God-hero Horus had countless adventures during what has been dubbed by Earthlings as “The Silver Age” and more than a few of these occurred in the vast reaches of space. On one such occasion, Horus found himself on the homeworld of the Jereid Hegemony, the so-called “alien-gators”. Horus’ ancient enemy, Set, manipulated events so that the Jereid ordered the Hawk Of Heliopolis, who had been separated from his weapon the Ankh Of The Avenger, to be put to death. But one member of the Jereid, Kebossk, saw through Set’s manipulations, and set out to right this grave injustice. Before Horus could be executed, Kebossk picked up the Ankh and, to the surprise of all (especially Set!), found he himself had the full powers of Horus and thus rescued the hero.
The Gods Of Heliopolis rewarded Kebossk’s valor by granting him the Flail Of Light, a weapon very similar to the Ankh, and Horus dubbed him “Sun Sobek”, in honor of his old friend, the crocodile-headed champion. The mantle of Sun Sobek has been passed down to other worthy Jereid throughout the years, with the current wielder of the Flail Of Light being Gargg’kin, a young Egyptologist who aided the Freedom Legion when Set tried to incite a war between the Hegemony and the Confederation of Planets.
Powers & Abilities
The Jereid are, essentially, humanoid alligators, and thus have many of the traits one would expect- they’re very strong and resilient, they can swim, and they can lay a hurtin’ on ya with their teeth and claws.
The Flail Of Light turns the bearer into Sun Sobek. It allows the bearer to fly, travel through space and to the realm of Heliopolis, and can generate bright light. Obviously, you can also hit someone with it, if you were so inclined.
The Flail Of Light is Indestructible, and can only be used by the Gods Of Heliopolis, those deemed “worthy” (GM’s call), and certain other beings of divine origins (ditto). Now, on very rare occasions, someone might wield the Flail who doesn’t meet these criteria; such instances count as a Complication, and the players should be awarded a Hero Point. When Gargg’kin is in his normal identity, the Flail appears as a normal umbrella.
Playing Sun Sobek
Sun Sobek tries to project great authority and presence. He will speak in a commanding, formal voice. This works when fighting villains, who will often hesitate when they hear “HO, VILLAINS! SURRENDER NOW OR THOU SHALT HAVE TO DEAL WITH THE RIGHT HAND OF HORUS!” Less so when he’s doing something more mundane. “GREETINGS, RESTAURANT WORKER! MY COMRADES AND I HAVE WORKED UP A MIGHTY HUNGER BATTLING THE FORCES OF INEQUITY, SO WE REQUEST THE LARGE SAMPLER PLATTER!”
When he’s Gargg’kin, he tries to act like a mild-mannered, meek individual, wearing purposely ill-fitting tweed suits and glasses, stuttering and stammering his way through conversations. This works about as well as you would expect, as there aren’t many 7-foot tall alligator men on Earth to begin with, let alone in the Egyptology graduate program at Freedom City University.
In terms of raw damage, Sun Sobek might be one of the heaviest hitters in the Freedom Legion. He will often lead the charge, trying to take out as many foes as possible and draw their fire, knowing he can weather a LOT of damage, thereby protecting his teammates.
Ranged Combat: Flail 8 (+8)
Expertise: Egyptology 4 (+4)
Jereid Physiology- Claws (Strength-Based Damage 1) (1 point), Growth 4 (Permanent, Innate [+4 Strength, +4 Stamina, +2 Intimidation, -4 Stealth, -2 Dodge, -2 Parry]) (9 points), Protection 2 (Impervious) (4 points), Regeneration 1 (1 point), Senses 1 (Low-Light Vision) (1 point), Swimming 1 (1 point)
The Flail Of Light- (Removable, -19 Points, Indestructible, Feature: Restricted, Feature: Disguise) (78 points)
24 point Array
- Ranged Damage 12 (24 points)
Strength-Based Damage 4, Improved Critical, Improved Disarm, Reach 1, Penetrating 12 (1 point)
Dazzle 12 (1 point)
Environmental Control: Light 12 (1 point)
Feature 1 (Instant Change) (1 point)
Flight 10 (20 points)
Immunity (Life Support) (10 points)
Movement 4 (Dimensional Travel 2 [Mystical Dimensions], Space Travel 2) (8 points)
Senses 7 (Vision Counters All Concealment And Illusions) (7 points)
Protection 5, Impervious 10 (15 points), Super-Strength (Enhanced Strength 6, Limited to Lifting) (6 points)
*Includes Growth modifiers
Abilities 38 + Skills 12 + Advantages 1 + Powers 95 + Defenses 4 = 150
Motivation: JUSTICE! Sun Sobek has sworn to cast the Flail Of Light across the cosmos, banishing the shadows of evil.
Enemy Sun Sobek has sworn to cast the Flail Of Light across the cosmos, banishing the shadows of evil.
Obligation The Gods Of Heliopolis occasionally may task Sun Sobek with a mission of great importance.
This was, if not the first character I wrote up for this project, then one of the first, and it shows, as he’s not QUITE as optimized as some of the other characters. In my defense, I hadn’t made up characters in some time, so I was getting back into practice. Still, I think he’s fun.